AFTERIMAGE
AlphaMobile support coming soonClimb on your own past attempts.
About
A puzzle platformer where every attempt you record replays as a solid, physical actor — and the way up is built out of them. Leave an echo of your run and stand on it; stack them into a tower; ride one as it jumps and step off at the top of its arc. Park one on a pressure plate to hold a door open while you walk somewhere else, or drop one onto a counterweight and ride the other pan up. Hazards destroy everything, your past selves included, so a tower is never safe by default. The built-in level editor runs on the same physics: place solids, crumblers, belts, movers, hazards, counterweights, plates, gates and keys, then test and publish without leaving the editor — and you cannot publish a level you have not beaten, because the server re-simulates your clear before it goes live. Published levels land in the community browser for anyone to play, each with its own leaderboard for fewest echoes and fastest time, and a remix button if you want to fork someone else's idea. 80 hand-built floors carry the campaign in fourteen tiers, introducing one idea at a time and then combining them. Ten languages, fully translated. Alpha: rough, unbalanced, and playable. Built in Godot.